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PROGRAMMING

Here are some of the projects and tools I’ve worked on. Some of them are part of the tutorials on this website.

Audio programming

Lyre VST Plugin

[IN DEVELOPMENT] Lyre - Granular Delay VST Plugin

Lyre is a granular delay plugin built with JUCE framework. It's designed as a tool for creative, experimental sound design or music. At its core, Lyre is a ping-pong delay that incorporates features like negative feedback and integrated filters that you can use to produce new textures and explore the sonic possibilities of this kind of system.

Easter Egg Sound Design Tool

"Easter Egg" Sound Design Tool

A "happy accidents" sound design tool built in Pure Data. It allows for loading a sample, manipulating it through an FX chain, and capturing the output using a buffer.

The Doppler Effect in Unity

The Doppler Effect in Unity and Pure data

A custom implementation of the Doppler effect in Unity, with a C# script to control the pitch shift of a moving audio source relative to a listener. This project demonstrates how to apply audio physics for more immersive game environments.


Game Development

Gordon's Island

Gordon's Island

A 2D top-down adventure game made with C++ and Raylib.