Here are some of the projects and tools I’ve worked on. Some of them are part of the tutorials on this website.
Audio programming

"Easter Egg" Sound Design Tool
A "happy accidents" sound design tool built in Pure Data. It allows for loading a sample, manipulating it through an FX chain, and capturing the output using a buffer.

The Doppler Effect in Unity and Pure data
A custom implementation of the Doppler effect in Unity, with a C# script to control the pitch shift of a moving audio source relative to a listener. This project demonstrates how to apply audio physics for more immersive game environments.